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Vanilla wow proc rates

Vanilla wow proc rates

I have been using shadow oil and it does not seem that the proc rate is 15% as advertised. I have heard that this is not a PPM proc and the fact that it is stated as “15%” instead of “chance on hit” leads me to believe that is true, but I’m not certain. As such, when I’m using daggers and attacking multiple times per second I should be getting procs pretty consistently, but instead Lifestealing proc'ed 64 times; 857 seconds was spent fighting resulting in an average of 4.5 procs per minute. Proc rates and instant strikes. A discussion that goes hand in hand with many weapon enchants is if it's possible to get them proc more frequently (increase the number of procs per unit of time) by using instant strikes. In World of Warcraft, players refer to items that have Chance on Use or Chance on Hit effects as having a proc. Most of the time these items are weapons but they can also be armor, rings, trinkets, and even spell effects. How these items trigger their proc(s) depends upon what kind of an item it is. Basic question: Does adding an Iron Counterweight to a Nightfall increase or decrease proc rate? Background: I'm a raiding off-tank. On 1 or 2 tank fights, using Nightfall allows me to put a debuff on some bosses that increases raid's overall dps. As things might be a little bit different for this trinket on Nost than during retail vanilla regarding : - Proc rate - Ppm - Proc dmg can crit like it should ? Where does Darkmoon Card: Maelstrom fit in? by Soyoen » Wed Jun 17, In vanilla wow as you might know, everyone works with statements unless shit is listed by an incredible

I'm wondering if proc per minute was a thing in vanilla, or if everything is based on a flat percentage to proc? Madcap Tester . Re: Is PPM a thing in vanilla? The proc rate is the number of procs you get in a set period of time. This can be modified simply by attacking more in that set period of time. For example, if you attack once in a

When WoW users talk about "how often this weapon procs", they are talking wielding one-handed weapons in your off-hand reduces the proc-rate by 50%. 1 Oct 2019 If anyone comes up with proc data on the various unique weapons and armor throughout Classic WoW, feel free to pitch in a screenshot or two so we can finally 

Proc is an abbreviation that refers to a weapon, item or ability activating with the "Chance on Hit" or "Chance on Use" effect (an ability or a spell). Proc is a common term used primarily in game programming to refer to an event - a "procedure" - triggered under particular circumstances. For example, in WoW, a particular weapon (that hits many times) might have a 10% chance on each hit to

Es un Épica maza de una mano con nivel de objeto 60. Es obtenido de Emperor Dagran Thaurissan. En la categoría Mazas de una mano. Siempre actualizado. 10 Jan 2020 WOW Classic players are looking to get their hands on some Items Of Power. Overlord Wyrmthalak in Blackrock Spire with a 2 percent drop rate. This decent dagger can proc an ability that lasts for 3 seconds, giving all of  I have this set on my Shaman works very well Procs very often in my opinion every Anyway, it seems to have a fairly low proc rate, it typically takes me 4-5 full  The rate at which the weapon procs has also been lowered. Patch 1.8.0 (10-Oct- 2005): The Thunderfury effect's spell damage will no longer be  Or know of another reputable vanilla item proc rate database. Or even how to get ahold of who owns the EJ forums so I can pay them to rehost that info long enough to archive it. Reply With Quote This gives us a proc rate of 10.3%. We factor in the max amount of global cooldowns possible of 40 in a min at a rate of 10.3% proc rate, we get 7.2 procs in 60 seconds using the same enchant. In short, Crusader on Deathbringer has 2x the uptime than on Alcor's.

I'm wondering if proc per minute was a thing in vanilla, or if everything is based on a flat percentage to proc? Madcap Tester . Re: Is PPM a thing in vanilla? The proc rate is the number of procs you get in a set period of time. This can be modified simply by attacking more in that set period of time. For example, if you attack once in a

60 / 3.5 = 17.14 auto attacks a minute. We should get 6 procs in that minute. 6 / 17.14 = 35% proc rate. 35% proc rate and using hamstring as rage allows with ZG Neck and PVP Gloves, you can get a decent uptime on nightfall vs only using 3% counterweight. With a Crusader proc active (granting 100 Strength), you gain 200 AP. This increases the base weapon damage to 371-428. With Destiny’s +200 Strength proc, you gain 400 AP. This increases the base weapon damage to 418-475. With both procs active, you gain 300 Strength, or 600 AP. This increases base weapon damage to 466-523.

With a Crusader proc active (granting 100 Strength), you gain 200 AP. This increases the base weapon damage to 371-428. With Destiny’s +200 Strength proc, you gain 400 AP. This increases the base weapon damage to 418-475. With both procs active, you gain 300 Strength, or 600 AP. This increases base weapon damage to 466-523.

With a Crusader proc active (granting 100 Strength), you gain 200 AP. This increases the base weapon damage to 371-428. With Destiny’s +200 Strength proc, you gain 400 AP. This increases the base weapon damage to 418-475. With both procs active, you gain 300 Strength, or 600 AP. This increases base weapon damage to 466-523.

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